We design, build, and study interactive and social technologies that help people connect and collaborate in new ways.
Publications
Lauren W. Wang, Mohamed Kari, Parastoo Abtahi
Explainable OOHRI: Communicating Robot Capabilities and Limitations as Augmented Reality Affordances
HRI, 2026.
Project Page
Mohamed Kari, Parastoo Abtahi
Reality Promises: Virtual-Physical Decoupling Illusions in Mixed Reality via Invisible Mobile Robots
UIST, 2025.
Project Page
Lauren W. Wang, Parastoo Abtahi
GhostObjects: Instructing Robots by Manipulating Spatially Aligned Virtual Twins in Augmented Reality
UIST Adjunct, 2025.
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Varun Nagaraj Rao, Eesha Agarwal, Samantha Dalal, Dana Calacci, Andrés Monroy-Hernández
QuaLLM: An LLM-based Framework to Extract Quantitative Insights from Online Forums.
NACCL Findings, 2025.
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Amna Liaqat, Fannie Liu, Brian Berengard, Jiaxun Cao, Andrés Monroy-Hernández
Understanding Young People’s Creative Goals with Augmented Reality.
CSCW, 2025.

Courses
Students will design and develop novel public internet technologies that reimagine the future of gig work.
EGR 371 / ENT 371
Designing the Future of Work: Public Interest Technology Development
We use computational systems to interact with our friends and foes, our team partners and romantic partners, our organizations and societies.
cos 597i
Advanced Topics in Computer Science: Social Computing
Students will work on the product design and development cycle through a human-centered approach.
cos iw 03
Build and Evaluate Augmented Reality Applications for In-Person Social Interactions
People






